Blizzard I released a new blog entry in which she spoke about changes in balance on the day of launch Overwatch 2. The company also reacted to the reviews of gamers, so she promised to expand the action of a passive bonus for the shift of the hero in the middle of the round.
Previously Blizzard stated that players switch between characters are not so often, so she introduced appropriate balance sheet edits. Heroes were made more or less equal in strength, due to which there is no need to constantly change the fighters. In addition, a bonus that retains a 30 % charge of ultimatum ability when switching the hero was only “Damagers” received.
However, after a wave of questions, the “feature” mentioned above will be extended to all characters, regardless of their role. "After further testing, we decided that the whole Roster would gain access to this bonus", – writes the team.
To somehow distinguish the heroes of the attack, they were given another passive ability-the speed of movement and reloading will increase by 25 % after the elimination of the enemy, but only by 2.5 seconds. Thus Blizzard wants to encourage those gamers who do well with their role.
Early access to Overwatch 2 It will open on October 4 on PC, PlayStation, Xbox and Nintendo Switch. Then a combat pass will appear in the game – new characters, customization items and more are hidden in it.
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Heroes were made more or less equal in strength, due to which there is no need to constantly change the fighters.
This still will not save the Damagers from Zen, who will take the top 1 in the DPS at the end of the match *The ominous monastic Rzhekich *
To somehow distinguish the heroes of the attack, they were given another passive ability-the speed of movement and reloading will increase by 25 % after the elimination of the enemy, but only by 2.5 seconds
I am sure that it will be very pleasant to play against this. Let’s give the dpsam after the keel the buff which will help to beat someone else, and run away at the same time. The conditional tracer blinks in full, finishes Hilery, and just leaves on foot. Flying gait so to speak. And if it’s genji? And the khanzo which is now the tank to the left will fly to the right?
Someone thought out all this? or we have a balance at the level of Lola now?
Lord, the more I read about what Blizzard creates with the balance of the 2nd part, the more I understand that they do not understand their own game.
The speed of movement and reloading will increase by 25 % after the liquidation of the enemy, but only 2.5 seconds
For what? Such a hero bursts into the crowd, kills one Hil and, instead of logically flying to a replosive horns, he takes and receives a buff, which increases his chances of surviving. Previously, we had a fist, which was broken in terms of balance from beginning to end, which could break, make 2 keel and leave unpunished, could not be amazed and therefore changed the class. Okay, an ordinary living creature is learning from its own mistakes, but not. Now we do not have a fist, but they created a new feature that will turn absolutely every traffic police into a fist on minimumines. I think this is brilliant.
With every new news about this game, I want to play less and less. Let’s see what happens, but the stand -in stages are now at such a low level that only the bottom is further.
Sometimes it seems that all their inventions are not related to making the game better, but with the desire to justify the number 2 in the name without releasing a loner.
It’s funny, only recently I thought that no one used the change of the hero in the over. However, I do not play an over.
In casual matches – yes. In the ranking sitting on your vantrick, you can’t go far..
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