For BlizzCon 2016 Company Blizzard prepared a lot of news about her multiplayer hit Overwatch. You could already look at a short film about Sombre along with gameplay and its story in our tape a little earlier, so now we’ll talk about everything else.

First, look at a couple of appearance that the artists came up for sombra. BUP!

Also Blizzard shove the game itself. The usual weekly brawls will be replaced with a whole section of Arkada, which is fraught with many modes. Among them are a playlist with brawls, one -on -one fight and a battle for death three by three. Since the original levels are designed for 12 people, for "Arcades" Blizzard built a separate small card – Ecopoint Antarctica, which is closely related to the history of May.

In addition, for victories and just participation in Arkad will give containers with Lut.

By the way, soon several identical heroes will be allowed to the team only in Arkade. Fast battles will follow the path of competitive ones – players will be able to “peel” only unique characters. As he says Blizzard, The audience has mastered in the game, studied its features, so you can move quick fights forward.

All of the above changes will appear in Overwatch Next week in the so -called test world. If the tests are successful, then the innovations will be introduced into the main version in the near future.

But the other novelty – the full -fledged OASIS card with the “object control” mode – will reach the test server only in December. On this location you will see the city that scientists built in the desert in the Middle East. Oasis full release should take place in early 2017.

Finally, Blizzard announced a large -scale initiative Overwatch League. The company plans to combine all the best that it has done for tournaments in its previous games, with elements that are characteristic of traditional sports. How all this will look, watch in the videos below.

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Yeah, a great idea. Then the players will take the wrong hero who is needed in this situation, but the one on which Dailik

No. In 1V1, duelists have the same character, which is selected randomly. 3V3 fights to death, not pushing a cart or taking points.

But these are not the main modes, but only for the "arcade".

The fans will be stuck, but I will express my portion of discontent:

The competitive mode practically does not take into account your personal skill, only your luck, which is insanely infuriated if you play alone. The way out is obvious – collect the team, but I do not have comrades playing overwood, but I do not want to make friends in the game. As a result, I still have either fast, or drag on the competitive one, where, despite all my efforts, there may be such terrible crayfish in the team that I can get gold with three murders. And 30 mmr is removed for the loss, and you can’t do anything with this, unlike the bunker 2, where (if I remember correctly) even if you lost, you can accrue MMR even in a plus if you naturally tearing your ass for the sake of victory.

The game needs to be urgently introduced by the Daily-tests, as in Hartstone. For example, “win 3 matches for the headlight” and in such a spirit that there would be more incentive to enter the game. The last couple of weeks I went into the game purely in order to knock out the skin on Mercy. I haven’t knocked out BTW, now I don’t even want to turn on the game.

In Dota, they do not accrue anything for a personal skill, the same gradation is absolute that in the OV and Hots and other games where there is a lader (competitive mode) even the same KS, lost their glasses, won accrued. These are all team games, you are part of the team (even if you didn’t choose it), the whole team loses, they take points from everyone and vice versa. No 1 of the above games today does not take into account the individual skill of the player.

The way out is obvious – collect the team, but I do not have comrades playing overwood, but I do not want to make friends in the game.

By the way, by the way, he moves quite actively in the direction of the unification of players and friends, contributes to being from and the creation of teams/glasses of 2-3-4 players. In the previous news, 2 people exchanged bati tags and will play together in Khts, for the sake of receiving a skin in OV and means of transportation in Hots. There are also pluses in the form of additional% of experience and golds for characters, the chance of stimulants, etc.p. Maybe even think, it makes sense to reconsider your views and go to some kind of site, find people with the same rating, or maybe even better than your own and play together. There is of course the probability of toxic players will run away, but to whom it is in the ways to shine other Tim.

Let then add the opportunity to pour without fines, because “whoever managed, he ate” does not fit a little with the receipt of pleasure and not a tense game

“Fast fighting will follow the path of competitive ones – players will be able to“ peel ”only unique characters."
Well, no.

When I want to sweat, I’m going to competitive. And there I take both tanks and support, if I need to close the corresponding holes. Now they are blocked for me oxygen The ability to finish in normal mode. Thank you, damn it. Let then add the opportunity to pour without fines, because “whoever managed, he ate” does not fit a little with the receipt of pleasure and not a tense game.

But in my opinion it is cool that they allocated a special mode for a fan, with a bunch of different brawls, to your taste (as I understand the playlist with hits ”), and in the usual game, let it and there will be no rash, 6 monkeys, there will be fewer situations when there is no Hillaryuz, then 2 Handzo in the attack (and still 6 monkeys were much more often in brawls).
And now there will be 3 modes: 1) just 2) just play without straining, but without relaxing, because if you want to relax, that is, 3) for the fan, and the “scoop with shackles” will solve the problem: “This brawl is not at all interesting (/forces you to play with unloved characters/get up your option, why it is not like it). The past was much better. And if you do not get fannish, in Potaskovka, then I will go to fan to the usual "
So this division should work well

If you pour a lot, cut a noticeable percentage of experience. Maybe they removed it, but I don’t remember this in the patchlogs.

The brawls have special rules, most of which are dull. And they often have a problem to find people after the first day, and when there will be a “playlist”, most of the brawls generally shave. If there is a “brawl” – a regular game without character restrictions, this is another question.

Sorry, I forgot about the spoiler 🙁
used to the fact that the pictures are inserted automatically. We can and with vidyuhs the same time to do?: \

As I understand it, there will be no screams in the playlist choice Scuffs. A constant rotation will appear there: the first match according to some rules, the second – according to others, the third – on the third and so on.
That is, most brawls will not merge. Either the entire playlist will get aless, because they will not play it, or all the brawls will be all right 🙂

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